Depression
Adjacent units get
Depression
Adjacent units get
Adjacent units get 2.
Adjacent units get 2.
When you end your turn, if you haven't eaten food, gain and
1. Each time you eat food, cleanse all your debuffs and gain +1
Intelligence.
When you end your turn, if you haven't eaten food, gain and
1. Each time you eat food, cleanse all your debuffs and gain +1
Intelligence.
At the end of each battle gain +10% crit chance, +25% crit damage, and +5% miss chance. Permanently. You can't equip face armor.
At the end of each battle gain +10% crit chance, +25% crit damage, and +5% miss chance. Permanently. You can't equip face armor.
+10%.
+10%.
50% chance to make a burning poop directly behind you when you end your turn.
50% chance to make a burning poop directly behind you when you end your turn.
When you end your movement, knockback all adjacent units 1 tile.
When you end your movement, knockback all adjacent units 1 tile.
Swap 3's and 5's in the mana costs and damage values of your spells while in a battle. 6's and 9's are also swapped.
Swap 3's and 5's in the mana costs and damage values of your spells while in a battle. 6's and 9's are also swapped.
Double the effects of your consumables but you are confused on how to eat them.
Double the effects of your consumables but you are confused on how to eat them.
Start each battle with 3. Your basic attack inflicts
2. 5% chance of recovering at the end of each round. Contagious.
Start each battle with 3. Your basic attack inflicts
2. 5% chance of recovering at the end of each round. Contagious.
At the end of each battle, gain -1Speed and +2 starting
Shield permanently. After 8 battles, gain Trample.
At the end of each battle, gain -1Speed and +2 starting
Shield permanently. After 8 battles, gain Trample.
Take 1 damage when you deal damage. Your heals heal for 1 extra.
Take 1 damage when you deal damage. Your heals heal for 1 extra.
You are a kitten... forever!
You are a kitten... forever!
Whenever you lose HP, you permanently lose 1Constitution.
Whenever you lose HP, you permanently lose 1Constitution.
Your basic attack inflicts 3 and
1. Inflict
3 and
1 on units that contact you. Gain -1
Constitution and -1
Speed at the end of each battle permanently.
Your basic attack inflicts 3 and
1. Inflict
3 and
1 on units that contact you. Gain -1
Constitution and -1
Speed at the end of each battle permanently.
When you end your turn, automatically use your weapon on a random unit in range, for free.
When you end your turn, automatically use your weapon on a random unit in range, for free.
Your basic attacks inflict 1. Start with
1.
Your basic attacks inflict 1. Start with
1.
Slide like a
Slide like a
+33% miss chance. 100% critical hit chance.
+33% miss chance. 100% critical hit chance.
You are permanently immobile.
You are permanently immobile.
At the end of your turn, fart and all adjacent units.
At the end of your turn, fart and all adjacent units.
Trample.
Trample.
You can't equip head armor. Your Collarless spells cost -2 mana.
You can't equip head armor. Your Collarless spells cost -2 mana.
Start each battle asleep and with full health.
Start each battle asleep and with full health.
Start each battle with 3 bonus turns, then never take a turn.
Start each battle with 3 bonus turns, then never take a turn.
All damage you take is reduced to 1. When you take damage, suffer a random injury.
All damage you take is reduced to 1. When you take damage, suffer a random injury.
You're quite suspicious…
You're quite suspicious…
When you take damage, pee yourself.
When you take damage, pee yourself.
At the start of your turn, you have a 50% chance to spawn a Maggot Familiar and 15% chance to spawn an enemy Flea.
At the start of your turn, you have a 50% chance to spawn a Maggot Familiar and 15% chance to spawn an enemy Flea.
You can't fall asleep. You can move an extra time each turn. sets in on round 3.
You can't fall asleep. You can move an extra time each turn. sets in on round 3.
You receive double damage from behind.
You receive double damage from behind.
When you take damage, poop.
When you take damage, poop.
You explode when you are downed.
You explode when you are downed.
When you end your turn take 1 damage and
When you end your turn take 1 damage and
2. When you get hit, spawn a food pickup.
2. When you get hit, spawn a food pickup.
33% chance to enter Wolf Form at the start of your turn.
33% chance to enter Wolf Form at the start of your turn.
If you have a 2nd disorder, all other cats in your party gain it at the start of each battle.
If you have a 2nd disorder, all other cats in your party gain it at the start of each battle.
At the end of your turn, fall asleep, heal 10 HP and gain 7 mana.
At the end of your turn, fall asleep, heal 10 HP and gain 7 mana.
At the start of your turn, if there's a dead body near you, move towards it and eat it to gain and heal 4 HP.
At the start of your turn, if there's a dead body near you, move towards it and eat it to gain and heal 4 HP.
When you take damage, you get -1Constitution, -1
Strength, and spawn poisoned food.
When you take damage, you get -1Constitution, -1
Strength, and spawn poisoned food.
+50%. You can't wear armor.
+50%. You can't wear armor.
Bonus Ability: Groom At the end of your turn, if you didn't use Groom, take 2 damage.
Bonus Ability: Groom At the end of your turn, if you didn't use Groom, take 2 damage.
You have a 10% to be AI controlled each turn. When you kill an enemy, gain 3 mana and heal 2 hp.
You have a 10% to be AI controlled each turn. When you kill an enemy, gain 3 mana and heal 2 hp.
When you're downed, you get injured an extra time.
When you're downed, you get injured an extra time.
You can't kill units. If you end your turn without using your basic attack gain 7 mana.
You can't kill units. If you end your turn without using your basic attack gain 7 mana.
When a unit ends its movement directly behind you, attack it and gain .
When a unit ends its movement directly behind you, attack it and gain .
The range of all your movement, dash, and jump abilities are capped at 1 unless they
The range of all your movement, dash, and jump abilities are capped at 1 unless they
Start each battle with full mana. You can't regenerate mana.
Start each battle with full mana. You can't regenerate mana.
Collecting any Metal pickup will heal the bearer instead of giving its normal effects. The healing received depends on the pickup quality: Coin: +3 Heal. Every additional coin on the tile increases the heal by 3, up to +30
Heal for a stack of 10 coins. Scrap: Small: +4
Heal. Medium: +8
Heal. Large: +12
Heal.
Collecting any Metal pickup will heal the bearer instead of giving its normal effects. The healing received depends on the pickup quality: Coin: +3 Heal. Every additional coin on the tile increases the heal by 3, up to +30
Heal for a stack of 10 coins. Scrap: Small: +4
Heal. Medium: +8
Heal. Large: +12
Heal.
When you take damage, gain and +2 Damage.
When you take damage, gain and +2 Damage.
10% chance to skip your turn to scratch yourself. Your basic attack has a 50% chance to inflict 1. 5% chance of recovering at the end of each round. Contagious.
10% chance to skip your turn to scratch yourself. Your basic attack has a 50% chance to inflict 1. 5% chance of recovering at the end of each round. Contagious.
Gain for the
Gain for the
+10% miss chance. You can't equip face armor. Gain an
+10% miss chance. You can't equip face armor. Gain an
You have a 10% to be AI controlled each turn. You can reroll your level up options 3 times.
You have a 10% to be AI controlled each turn. You can reroll your level up options 3 times.
Your basic attack is a melee attack. You can't equip face armor. After each battle, gain +2Strength and -1
Intelligence. If your
Intelligence is 0 or less, you have
.
Your basic attack is a melee attack. You can't equip face armor. After each battle, gain +2Strength and -1
Intelligence. If your
Intelligence is 0 or less, you have
.
Heal 5 HP when you Damage Poop. At the start of your turn, if you're near Poop, you Automatically Move toward it and eat it.
Heal 5 HP when you Damage Poop. At the start of your turn, if you're near Poop, you Automatically Move toward it and eat it.
At the end of each of your turns, spawn a hallucination. It has , attacks any unit except you, and fades after its turn.
At the end of each of your turns, spawn a hallucination. It has , attacks any unit except you, and fades after its turn.
50% chance to start each battle dead, or alive with max hp and .
50% chance to start each battle dead, or alive with max hp and .
At the start of each battle, you lose all but 1 HP, but gain that much Shield.
At the start of each battle, you lose all but 1 HP, but gain that much Shield.
All but your face slot is locked. Your face item's effects are tripled!
All but your face slot is locked. Your face item's effects are tripled!
All but your head slot is locked. Your head item's effects are tripled!
All but your head slot is locked. Your head item's effects are tripled!
All but your neck slot is locked. Your neck item's effects are tripled!
All but your neck slot is locked. Your neck item's effects are tripled!
All but your trinket slot is locked. Your trinket's effects are tripled!
All but your trinket slot is locked. Your trinket's effects are tripled!
All but your weapon slot is locked. Your weapon's effects are tripled!
All but your weapon slot is locked. Your weapon's effects are tripled!
You can't equip weapons. Spawn a Food pickup at the start of each battle.
You can't equip weapons. Spawn a Food pickup at the start of each battle.
Take your turn last. Your heals heal for 2 less. +15%.
Take your turn last. Your heals heal for 2 less. +15%.
Your max HP and mana are reduced to 1. Damage you take is reduced to 1. Your spells cost 1 mana.
Your max HP and mana are reduced to 1. Damage you take is reduced to 1. Your spells cost 1 mana.
When you are Asleep, summon your Sleep Paralysis Demon. When it dies, this cat wakes up.
When you are Asleep, summon your Sleep Paralysis Demon. When it dies, this cat wakes up.
You have on your first turn.
You have on your first turn.
You are immune to buffs and debuffs. When you die, you don't leave a corpse.
You are immune to buffs and debuffs. When you die, you don't leave a corpse.
When you take damage from an ability, you have a 15% chance to inflict 5 on yourself and adjacent units.
When you take damage from an ability, you have a 15% chance to inflict 5 on yourself and adjacent units.
Adjacent units move away from you at the start of their turns.
Adjacent units move away from you at the start of their turns.
Whenever you take damage, move toward the source.
Whenever you take damage, move toward the source.
At the end of each battle gain a random mutation. When you're downed, your corpse is destroyed.
At the end of each battle gain a random mutation. When you're downed, your corpse is destroyed.
Start each battle with . 30% chance of recovering at the end of each round. Contagious.
Start each battle with . 30% chance of recovering at the end of each round. Contagious.
Start each battle with 5 and
5. Your basic attack inflicts
1 and
1. 20% chance of recovering at the end of each round. Contagious.
Start each battle with 5 and
5. Your basic attack inflicts
1 and
1. 20% chance of recovering at the end of each round. Contagious.
Your basic attack has lifesteal. If you don't deal damage to a unit on your turn, gain 1.
Your basic attack has lifesteal. If you don't deal damage to a unit on your turn, gain 1.
Your attacks can't miss. +15% and +15% chance to gain
at the start of each turn.
Your attacks can't miss. +15% and +15% chance to gain
at the start of each turn.
Your movement action is a dash attack.
Your movement action is a dash attack.
You can no longer heal HP.
You can no longer heal HP.
At the start of your turn, you have a 33% Chance to cast one of your spells at a random target for free.
At the start of your turn, you have a 33% Chance to cast one of your spells at a random target for free.
Start each battle with a Rat Familiar. Your basic attack Charms Rat enemies.
Start each battle with a Rat Familiar. Your basic attack Charms Rat enemies.
Whenever you take damage, move 1 tile away from the source.
Whenever you take damage, move 1 tile away from the source.
Your spells cost no mana. When/if you cast your 13th spell (across all fights), you die, and your body is destroyed.
Your spells cost no mana. When/if you cast your 13th spell (across all fights), you die, and your body is destroyed.
You don't eat
You don't eat
When you end your turn, dash forward 2 tiles, attack with Knockback, and take 1 damage.
When you end your turn, dash forward 2 tiles, attack with Knockback, and take 1 damage.
Your attacks may Charm.
Your attacks may Charm.
25% chance to
25% chance to
You can't equip neck armor. Double the effects of your head armor.
You can't equip neck armor. Double the effects of your head armor.