Absorb SoulDown an ally in range 5 and steal their mana. It doesn't get injured. (Castable once per turn.)Absorb Soul+Down any ally and steal their mana. It doesn't get injured. (Castable once per turn.)
Blood GeyserTake damage equal to half of your max HP, then deal that much damage and inflict 2 on another unit.Blood Geyser+Take damage equal to half of your max HP, then deal that much damage and inflict 2 on units in an area.
Blood RainTake 1 damage and heal all allies 1 HP.Blood Rain+Take 1 damage, heal all allies 1 HP and give them +1 mana.
BloodlettingRemove all status effects from another unit, then inflict 5 on it.Bloodletting+Remove all status effects from another unit, then inflict 5 on it. (This spell costs less.)
Carrion ShotDeal 1 damage and inflict Leech 1. This spell is stronger and castable while you're downed.Carrion Shot+Deal 2 damage and inflict Leech 2. This spell is stronger and castable while you're downed.
Coffin FlopJump to an open tile in range 2. This spell is stronger and castable while you're downed. When downed you can land on units dealing damage and inflicting . Coffin Flop+Jump to an open tile in range 3. This spell is stronger and castable while you're downed. When downed you can land on units anywhere dealing damage and inflicting 2.
Dark RitualDestroy an adjacent body. The next spell you cast costs 0 mana.Dark Ritual+Destroy an adjacent body. The next 2 spells you cast cost 0 mana.
Dark StepTeleport to an open tile.Dark Step+Teleport to a tile. If you teleport into a unit you both take 5 damage, then inflict on it.
Death BloomExplode a body, dealing damage and Knockback to adjacent units.Death Bloom+Explode a body, dealing damage and Knockback to units in a large area.
DeboneDeal damage and inflict on an adjacent unit. If you have no weapon, equip a bone.Debone+Deal damage, inflict and on an adjacent unit. If you have no weapon, equip a bone.
Demonic PactInjure yourself and take an extra turn. (This spell can't be cast on extra turns.)Demonic Pact+Injure yourself and take an extra turn. (This spell costs less. This spell can't be cast on extra turns.)
Dig Up the DeadDig to any tile and unearth 4 zombies.Dig Up the Dead+Dig to any tile and unearth 4 zombies. (This spell costs less.)
Donate BloodHeal a unit 5 HP, then take 10 damage. Castable while you're downed. If you do, take no damage and give what you heal .Donate Blood+Heal all units in an area 5 HP, then take 10 damage. Castable while you're downed. If you do, take no damage and give what you heal .
Eternal ServitudeResurrect an enemy body to full HP. It joins your team.Eternal Servitude+Resurrect an enemy body to full HP. It joins your team and takes an extra turn after this one.
FeedDestroy an adjacent body. Your basic attack inflicts +1 Leech for the rest of the battle.Feed+Destroy a body at range. Your basic attack inflicts +1 Leech for the rest of the battle.
FlatlineDown yourself. You don't get injured. Spawn a shadow copy of yourself that fades after its first turn. The copy can't cast this ability or give extra turns to units.Flatline+Down yourself. You don't get injured. Spawn a shadow copy of yourself that fades after its first turn. The copy can't cast this ability or give extra turns to units. (This spell costs 0 mana.)
Flesh GolemYou and all allies lose 10 HP. Summon a flesh golem with one random spell from each of those units. (Castable once per battle.)Flesh Golem+You and all allies lose 10 HP. Summon a flesh golem with one random spell and random passives from each of those units. (Castable once per battle.)
Forbidden FamineInflict 5, 2, and 2 on all enemies. There are permanent consequences for casting this spell… but maybe not for you. (Castable once per battle.)Forbidden Famine+Inflict Leech 2,5, 2, and 2 on all enemies. There are permanent consequences for casting this spell… but maybe not for you. (Castable once per battle.)
Giga DrainSpend all of your mana, then drain that much HP from an adjacent unit. Ignores shield.Giga Drain+Spend all of your mana, then drain that much HP from a unit in range 3. Ignores shield.
Go LimpUntil your next turn, you won't get injured if you're downed.Go Limp+Until your next turn, you won't get injured if you're downed. When downed, inflict 10 on the unit that downed you.
GravecrawlDig to any tile and unearth a body.Gravecrawl+Dig to any tile and unearth 1-3 bodies. (This spell costs less.)
Leech SwarmInflict Leech 3 on all units, except yourself.Leech Swarm+Inflict Leech 1 on each allied unit and Leech 3 on all other units, except yourself.
LifedrainDrain 2 HP at melee range. This spell is much stronger and castable while you're downed. If this kills a unit, revive with 50% hp.Lifedrain+Drain 2 HP at melee range. This spell is much stronger and castable while you're downed. If this kills a unit, revive with max hp.
ReanimateResurrect a body to half HP. It becomes a and joins your team.Reanimate+Resurrect a body to full HP. It becomes a and joins your team.
ReapTeleport into a unit with 5 or less health and destroy it.Reap+Teleport into a unit with 10 or less health and destroy it. (This spell costs less.)
Reaper StepTeleport to an open tile in range 1. Whenever a unit dies, this spell's range increases by 1.Reaper Step+Teleport to a tile in range 1, dealing damage to units you land on. Whenever a unit dies, this spell's range and damage increase by 1.
RebirthTeleport into a body, destroying it to heal 4 HP, gain +1 and +1.Rebirth+Teleport into a body, destroying it to heal 4 HP and gain .
ReplaceTeleport into a familiar and destroy it. Refresh your basic attack.Replace+Teleport into a familiar and destroy it. Refresh your basic attack and heal 5 HP.
ScareTeleport in front of an enemy then Knockback each adjacent unit 4 tiles.Scare+Teleport in front of an enemy then inflict Knockback 4 and on each adjacent unit.
SeanceSpawn a ghost Familiar that fades after its first turn. Castable while you're downed. If you do, spawn a shadow copy of yourself instead.Seance+Spawn a ghost Familiar that fades after its second turn. Castable while you're downed. If you do, spawn a shadow copy of yourself instead.
ShriekInflict 1, 2, and 2 on units within a cone.Shriek+Inflict 1, 2, 2 and drain 2 HP from units within a cone.
Soul TransferGive a unit +1 and heal it 4 HP. You gain -1 and lose 4 health.Soul Transfer+Give a unit +1 and heal it 4 HP. You gain -1 and lose 4 health. This spell can revive units. If the unit revived was an enemy it gets charmed for the battle.
Summon BonesSummon a skeleton from a body.Summon Bones+Summon a skeleton from a body, anywhere. (This spell costs less.)
Summon ShadeSpawn a shadow copy of yourself that fades after its first turn. (The copy can't cast this ability or give extra turns to units.)Summon Shade+Spawn a shadow copy of yourself that fades after its second turn. (The copy can't cast this ability or give extra turns to units.)
Trade LifeSwap HP with an ally in range 3. Castable while you're downed. If this spell downs you or the ally, neither are injured.Trade Life+Swap HP with any ally. Castable while you're downed. If this spell downs you or the ally, neither are injured.
UnearthDig up a body. It reanimates at the end of the round.Unearth+Dig up a body. It reanimates at the end of the round. (This spell costs less.)
We Are OneInflict on yourself and every enemy.We Are One+Inflict on yourself and every enemy. Gain +2 and heal 8 HP.