Big Punch
A melee attack. This spell's mana cost increases by 2 each time it's cast.
Big Punch+
A melee attack. This spell's mana cost increases by 1 each time it's cast.
A melee attack. This spell's mana cost increases by 2 each time it's cast.
A melee attack. This spell's mana cost increases by 1 each time it's cast.
Drop to 1 HP. Damage you deal to bleeding units has . This spell becomes
Drop to 1 HP. Damage you deal to bleeding units has . This spell becomes
Deal damage, knockback, and knockback damage equal to your . Reduce this spell's mana cost by 1 each time you take damage. (Castable once per turn.)
Deal damage, knockback, and knockback damage equal to your . Reduce this spell's mana cost by 2 each time you take damage. (Castable once per turn.)
Dash forward and attack with knockback.
Dash forward and attack with knockback. Repeat this if you hit something.
Take an extra turn. You have 1 and
1 on that turn. (This spell can't be cast on extra turns.)
Take an extra turn. You have 1 on that turn. (This spell can't be cast on extra turns.)
Move in front of an enemy.
Move in front of an enemy. Your next action has +30% critical chance. (This spell costs less.)
Punch a unit into SPACE! They will fall back down at the end of the round.
Punch a unit into SPACE! They will fall back down at the end of the round. (This spell costs less.)
Counterattack all attacks until your next turn.
Preemptively counterattack all attacks until your next turn.
Give a unit +4 and
2.
Give a unit on any tile +4 and
2.
Refresh your basic attack and movement action. Fall asleep at the end of the turn.
Refresh your basic attack and movement action. Gain +2 and +4
until end of turn. Fall asleep at the end of the turn.
Dash forward one tile and attack with knockback. (This spell's mana cost increases by 2 at the end of each of your turns.)
Dash forward any number of tiles and attack with knockback. (This spell's mana cost increases by 2 at the end of each of your turns.)
up a mega punch. (This punch will be unleashed on your next turn.) (Castable once per turn.)
up a mega dash attack. (This punch will be unleashed on your next turn.) (Castable once per turn.)
A melee attack that inflicts 3.
A melee attack that inflicts more the more
you have.
You and each allied cat gain +2 and knockback adjacent units 2 tiles.
You and each allied cat gain +2, +2 temporary
, and knockback adjacent units 2 tiles.
A weak melee attack that has a chance to hit multiple times.
A melee attack that has a chance to hit multiple times.
Immobilize an adjacent unit for as long as you remain adjacent.
Immobilize an adjacent unit for as long as you remain adjacent. (This spell costs less.)
Jump to a tile and pull enemies toward you when you land.
Jump to a tile and pull enemies toward you when you land. (This spell costs less.)
You and each allied cat give adjacent units +1 Damage and +2.
You and each allied cat give adjacent units +1 Damage and +2. (This spell is free the first time it's cast each battle.)
Toss an adjacent unit at a random unit.
Toss an adjacent unit at a random unit. (This spell costs less.)
A melee attack that inflicts .
A much stronger melee attack that inflicts .
Suck all units in a straight line 1 tile toward you.
Suck all units in a straight line 3 tiles toward you.
Your movement range is doubled until the end of the turn.
Your movement range is doubled and you get +4 until the end of the turn.
Jump to an open tile within range, then inflict on all adjacent units.
Jump to an open tile within range, then damage and inflict on all adjacent units.
Jump up to 2 tiles. Damage, knockback, and inflict 3 on the unit you land on and all adjacent units. (Adjacent units take half damage.)
Jump up to 5 tiles. Damage, knockback, and inflict 3 on the unit you land on and all adjacent units.
Force a unit to move towards you. RELOAD: Kill something.
Force a unit to move towards you. RELOAD: Kill something. Bonus Ability:
A melee attack that deals 8 damage. (This spell's damage is reduced by 1 and mana cost is reduced by 2 each time it's cast.)
A melee attack that deals 8 damage and inflicts . (This spell's damage is reduced by 1 and mana cost is reduced by 2 each time it's cast.)
Inflict on a unit.
Deal 1 damage and inflict on a unit.
A melee attack that hits twice. Each punch inflicts 1.
A melee attack that hits thrice! Each punch inflicts 1.
A huge punch that breaks your paw... (You get -1 permanently.)
A huge punch that inflicts and
, and breaks your paw... (You get -1
permanently.)
A melee attack that deals 1 damage.
A melee attack that deals 1 damage. (This spell costs less.)
Knockback a unit 2 tiles.
Turn an adjacent unit around and knock it back 2 tiles.
A melee attack that increases its damage by 1 each time you take damage.
A melee attack that increases its damage by 1 each time you take damage. (This spell starts at 5 damage.)
Knock back a unit 4 tiles, then dash forward and attack it.
Knock back a unit 10 tiles, then dash forward and attack it.
An attack that hits a half circle around you.
An attack that hits a half circle around you and inflicts .
Inflict on an adjacent unit.
Inflict and
on an adjacent unit.
Attack everything around you 3 times.
Attack everything around you in a wide area 3 times.
Equip a temporary Stick! (Your weapon slot must be empty.)
Equip a temporary Stick! Maybe even a big one? (Your weapon slot must be empty.) (This spell costs less.)
Your becomes 0. You can attack an extra time each turn for the rest of the battle. This ability becomes
Your becomes 0. You can attack an extra time each turn for the rest of the battle. This ability becomes
The next time an enemy moves through an adjacent tile, cancel its movement and attack it.
The next time an enemy moves through an adjacent tile, cancel its movement and attack it. Bonus Passive: While it's not your turn, your basic attack inflicts 2.
You and each allied cat do a spin attack at the same time.
You and each allied cat do a spin attack at the same time. (This spell costs less.)
An attack that hits 2 tiles in front of and behind you.
An attack that hits 4 tiles in front of and behind you.
All enemies within 3 tiles move toward you.
All enemies within 5 tiles move toward you.
Take damage equal to your . The next spell you cast this turn is free.
Take damage equal to your , then your
becomes 0. The next spell you cast this turn is free.
A melee attack that has a 25% chance to inflict .
A melee attack that inflicts .
Move one tile diagonally.
Move two tiles diagonally.
Punch a unit into the air, lobbing it back 3 tiles.
Punch a unit into the air, lobbing it back 3 tiles. Refresh your movement action.
Your movement action becomes a dash attack. This ability becomes
Your movement action becomes a dash attack. Restore all your mana. This ability becomes
Throw your weapon at a unit. The weapon breaks. (Castable once per turn.)
Throw your weapon at a unit. The weapon breaks. (Castable once per turn.)
A short range dash attack.
A dash attack with infinite range.
A melee attack that inflicts 2.
A stronger melee attack that inflicts 2.
Lose all of your mana and gain that much until the end of the turn.
Lose all of your mana and gain that much ,
, and
until the end of the turn.
Move up to two tiles.
Move up to two tiles.
A weak melee attack. RELOAD: Kill something.
A weak melee attack. RELOAD: Kill something.