Dual Wield
When you use your weapon, automatically use it again for free.
Dual Wield+
When you use your weapon, automatically use it again for free, and then again! for free!
When you use your weapon, automatically use it again for free.
When you use your weapon, automatically use it again for free, and then again! for free!
Lose 1 each time you take damage. If you have 4 or less
, gain +2
and your basic attack inflicts
. at 0
, gain +100% critical hit chance.
Lose 2 each time you take damage. If you have 4 or less
, gain +2
and your basic attack inflicts
. At 0
, gain +100% critical hit chance. At -10
, you can use your basic move and attack an additional time each turn.
When you down a unit, you heal 5 HP.
When you down a unit, you heal 50% of your HP.
When you down a unit, gain +2.
When you down a unit, gain +2 and +2
.
+1 Health Regeneration. Start with 2 Bonus Moves.
+2 Health Regeneration. Start with 2 Bonus Moves. Your basic attack has a chance to attack multiple times.
When you take damage from an ally, basic attack in the direction you're facing. Damage you take from allies is reduced to 1.
When you take damage from an ally, basic attack in the direction you're facing. Damage you take from allies is reduced to 1. Whenever you take damage, gain +1 to a random stat.
When you take damage, gain +2.
When you take damage, gain +2 and +10% dodge. This caps at 50%.
Your spells cost 3 mana to cast, but each can be cast only once per turn.
Your spells cost 0 mana to cast, but each can be cast only once per turn.
When you deal 10 or more damage in a single hit, gain +2 and refresh your movement action.
When you deal 10 or more damage in a single hit, gain +2,
, and refresh your movement action.
When you or an ally downs another unit, they become the Alpha. If you're the Alpha, take an extra turn at the end of each round.
You start the battle as the Alpha. Whenever you or an ally downs another unit, they become the Alpha. If you're the Alpha, take an extra turn at the end of each round.
Excess damage you deal to units makes them explode, dealing the excess damage to units around it, except for you.
Excess damage you deal to units makes them explode, dealing the excess damage to units within 2 tiles of it, except for you.
When a unit damages you, counter-attack dealing 1 damage and inflicting .
When a unit damages you, counter-attack with your basic attack and inflict .
Your basic attacks are critical if they hit the front of a unit.
Your physical attacks are critical if they hit the front of a unit.
+10% dodge chance. +2
+30% dodge chance. +4
+1.
+3.
If you're facing a unit after you move, automatically attack it at 33% damage.
If you're facing a unit after you move, automatically attack the unit.
Your basic attack inflicts .
Your basic attack inflicts 2.
Your weapons deals triple damage, but they always break when you use them. Three Sticks are added to your inventory.
Your weapons deals triple damage, but they have a 50% chance to break when you use them. Three more Sticks are added to your inventory.
All injuries you get are Concussions. You get +3 for each concussion you have. This caps at 30
.
All injuries you get are Concussions. You get +3 and +1
for each concussion you have. This caps at 30
and 10
.
+2-1
+4
+2+2
-1
+4
You have +2 and +1
for each enemy adjacent to you.
You have +3 and +2
for each enemy adjacent to you.
Your basic attack is always critical on enemies that have damaged you.
Your basic attack is always critical on enemies units that have damaged you. Inflict on units that contact or attack you.
Your weapon and item abilities deal +2 Damage and get +25% critical chance. A pipe is added to your inventory.
Your weapon and item abilities deal +3 Damage and get +50% critical chance. If you don't have a weapon, gain a random temporary weapon at the beginning of the battle.