Flower Power
Units on flower tiles have and . When you move, plant flowers on the tile you moved from.
Flower Power+
Units on flower tiles have and . When you move, plant flowers on all tiles you move through.
Units on flower tiles have +2 and +2
. When you move, plant flowers on the tile you moved from.
Units on flower tiles have +2 and +2
. When you move, plant flowers on all tiles you move through.
Allies have +1 Health Regeneration and +1 Mana Regeneration.
Allies have +2 Health Regeneration and +2 Mana Regeneration.
Water tiles don't slow you down. Gain +1 Holy Shield at the end of the turn if you're wet and have no Holy Shield. Familiars you spawn also have this passive.
Water tiles don't slow you down. Gain +1 Holy Shield at the end of the turn if you're wet and have no Holy Shield. Gain +1 Health Regeneration. Familiars you spawn also have this passive.
Your basic action has +2 area, and heals 1 additional HP.
Your basic action has +2 area, and heals 2 additional HP. The Damage your basic action grants lasts until the end of the battle.
Your musical spells cost 50% less mana.
Your musical spells cost 50% less mana. When you use a musical spell, heal 1 HP and gain +1 to a random stat.
Every 3rd familiar you spawn is upgraded into a Champion.
The 1st and every 3rd familiar you spawn are upgraded into a Champion. (The first familiar you spawn is likely your Crow.)
Allied familiars are immune to damage from tiles, knockback, thorns, and trample.
Allied familiars are immune to damage from tiles, knockback, thorns, and trample. Familiars you spawn gain +1 Holy Shield.
Grass tiles are free to move through for you and familiars you spawn. Plant grass as you walk.
Grass tiles are free to move through for you and familiars you spawn. Gain +1 HP when moving through grass tiles. Plant grass as you walk.
You and familiar you spawn are .
You and familiar you spawn have 2. +2
Your basic action also gives temporary +4.
Your basic action also gives temporary +4, enemies gain
2 instead.
Your spells that spawn familiars cost -3 mana. Familiars spawned by your spells gain +2 Damage and +2 Movement, but die after their first turn.
Your spells that spawn familiars cost -3 mana. Familiars spawned by your spells gain +4 Damage and +4 Movement, but die after their first turn.
Your controllable familiars gain
Your controllable familiars gain
Your crow has its abilities upgraded.
Your crow has its abilities upgraded… Twice!
Familiars spawned by spells gain 2, but that spell gets disabled until the spawned familiars die.
Familiars spawned by spells gain 2, but that spell gets disabled until the spawned familiars die. Your spawning spells cost 50% less mana.
When one of your familiars kills something, all allies get +1 Damage.
When one of your familiars kills something, all allies get +1 Damage and heal 5 health.
Your basic action deals 1 damage to enemies, and inflicts temporary -1 Damage. Your basic attack wont apply debuffs to allies or buffs to enemies.
Your basic action has +1 area, deals 1 damage to enemies, and inflicts temporary -1 Damage. Your basic attack wont apply debuffs to allies or buffs to enemies.
Familiars you spawn attack a random enemy within their range when they are spawned.
Familiars you spawn attack a random enemy within their range when they're spawned, then they take an extra turn.
The first time you shapeshift each turn, gain an extra turn.
The first time you shapeshift each turn, gain and an extra turn.