Cobra StyleWhen an enemy moves into an adjacent tile, perform a weak melee attack on it.Cobra Style+When an enemy moves into an adjacent tile, perform a weak melee attack on it, twice!
Counter BarrageWhen you take damage from an enemy attack, gain +1.Counter Barrage+When you take damage from an enemy attack, gain +1 and +1.
Dancing LightsWhen you switch stances, for each empty armor slot, emit a Sparkle. If all slots are empty gain +1 to a random stat.Dancing Lights+When you switch stances, for each empty armor slot, emit a Sparkle. If all slots are empty gain +1 to a random stat. While all armor slots are empty, you have +1 Magic Damage.
Energy FistsEmit a Sparkle when you use your basic attack.Energy Fists+Emit two Sparkles when you use your basic attack.
Flow StateWhen you deal damage to another unit, gain +1 and +2 until the end of the turn.Flow State+When you deal damage to another unit, gain +2, +2, and +2 until the end of the turn.
HardenWhen you gain , also gain temporary 1.Harden+When you gain , also gain temporary 1. Gain +1 when you hit a unit with your basic attack.
Iron Skin TechniqueGain +2 when you land a critical hit. +10% critical chance.Iron Skin Technique+Gain +3 when you land a critical hit. +25% critical chance.
Jet FistsYour melee attacks and abilities blow wind through the tiles they hit.Jet Fists+Your melee attacks and abilities blow wind through the tiles they hit in a large cone.
MixupWhen you switch stances, your next basic attack this turn is critical.Mixup+When you switch stances, your next basic attack this turn is critical. Critical hits you land inflict 1.
Monkey Style15% chance to block damage and counter-attack.Monkey Style+33% chance to block damage and counter-attack.
Perfect TechniqueWhile in ranged stance, You have +1 Range and +2 Magic Damage. While in melee stance, you have +1.Perfect Technique+While in ranged stance, You have +1 Range, +2, and +2 Magic Damage. While in melee stance, you have +2 and +2 Health Regeneration.
Rapid FlowWhen you switch stances, do a spin attack that hits all adjacent units.Rapid Flow+When you switch stances, do a double spin attack that hits all adjacent units.
Running JabWhen you end your movement, automatically use your basic attack if an enemy is in range.Running Jab+When you end your movement, automatically use your basic attack if an enemy is in range. You can move an extra time each turn.
Safe SwitchingWhen you switch stances, gain +2.Safe Switching+When you switch stances, gain +3 and cleanse one stack of a random debuff.
Spread the PainDeal 2 extra damage the first time you damage each unit each turn.Spread the Pain+Deal 2 extra damage with 100% crit chance the first time you damage each unit each turn.
TenderizeYour basic melee attacks inflict 1.Tenderize+Your basic melee attacks inflict 1 and have a 15% chance to inflict 1.
TurnaboutYour basic melee attacks inflict 1 and make units face away from you.Turnabout+Your basic melee attacks inflict 1, make units face away from you, and have a 20% chance to inflict 1.
Unburdened Motion+1 and +10% dodge chance for each empty armor slot. If all of your armor slots are empty, you can use your movement action an extra time.Unburdened Motion++2 and +15% dodge chance for each empty armor slot. If all of your armor slots are empty, you gain flying and can use your movement action an extra time.
Unburdened Strikes+10% critical hit chance and +25% critical hit damage for each empty armor slot. If all of your armor slots are empty, counter-attack whenever you get hit.Unburdened Strikes++10% critical hit chance and +25% critical hit damage for each empty armor slot. If all of your armor slots are empty your critical hits inflict bruise, and counter-attack whenever you get hit.
Unburdened Thoughts+1 and +1 for each empty armor slot. If all of your armor slots are empty, your spells cost 1 less mana.Unburdened Thoughts++1, +1, and +1 for each empty armor slot. If all of your armor slots are empty, you have +2 Magic Damage and your spells cost 1 less mana.
Unstoppable!You're immune to knockback, , , and other mobility debuffs.Unstoppable!+You're immune to knockback and debuffs.