Booby Trap
When an item you have equipped breaks, it explodes!
Booby Trap+
When an item you have equipped breaks, it explodes with bonus damage!
When an item you have equipped breaks, it explodes!
When an item you have equipped breaks, it explodes with bonus damage!
Electric damage you deal is increased by 2 for each piece of metal armor you have equipped.
Electric damage you deal is increased by 2 for each piece of metal armor you have equipped. You have +2 Mana Regeneration for each piece of metal armor.
Always craft a bomb at 1 or less.
Always craft a bomb at 1 or less. You can use your basic action an additional time on each of your turns.
Items you craft stay with you between battles, but become cursed.
Items you craft stay with you between battles.
Your explosions are Electric element and deal +1 damage. Instead of knockback, explosions have a chance to inflict .
Your explosions are Electric element and deal +1 damage. Instead of knockback, explosions have a chance to inflict . Your explosions don't affect allies.
When you cast a spell, your weapon gets +1 Damage.
When you cast a spell, your weapon gets +1 Damage. Every third spell you cast, repair 1 use to your weapon.
When you take damage, explode and get launched to a random tile. This explosion doesn't damage you.
When you take damage, explode with a large blast radious and get launched to a random tile. This explosion doesn't damage you.
When you end your movement, deal 1 Electric Damage to all adjacent units for each tile you moved.
When you end your movement, deal 1 Electric Damage to all adjacent units for each tile you moved. This damage has a chance to inflict .
Pickups give you +1 in addition to their other effects.
Pickups give you +1 in addition to their other effects. 10 extra pickups spawn at the start of each battle.
You need one fewer piece of equipment to get set bonuses.
You need two fewer pieces of equipment to get set bonuses.
Hitting a body with electric damage revives it with 1 HP. The revived corpse is charmed and takes an extra turn, then dies.
Hitting a body with electric damage revives it with 1 HP, +8, and +2 Damage. The revived corpse is charmed and takes an extra turn, then dies.
You have Electric immunity. Electric damage you deal is increased by 1. Gain 1 charge when you are hit with electric damage.
You have Electric immunity. Electric damage you deal is increased by 2. Gain 1 charge for each damage prevented when you are hit with electric damage.
When an adjacent ally spends mana, gain that much mana.
When an adjacent ally spends mana, gain that much mana. You have no mana cap.
Your explosions are larger and deal +1 damage.
Your explosions are larger and deal +2 damage. You have explosion immunity.
Gain +2 Diminishing Health Regeneration every time you take damage from an attack or spell.
Gain +2 Diminishing Health Regeneration every time you take damage from an attack or spell and +1 Diminishing Health Regeneration each time you take damage from any other source.
Your explosions inflict 1 and light tiles on fire.
Your explosions inflict 3 and light tiles on fire.
When you take damage, craft a Tinkerer weapon or armor piece and equip it in an empty slot.
When you take damage, craft a Tinkerer weapon or armor piece and equip it in an empty slot and gain +1.
You can use your weapon an additional time each turn.
You can use your weapon and trinket an additional time each turn. Whenever you equip a new item during battle it gains +1 use.
Find an extra consumable item at the end of each battle. When you use up a consumable or trinket, equip a new consumable from your inventory if you have any.
Find an extra item at the end of each battle. When you use up a consumable or trinket, equip a new consumable from your inventory if you have any.
When you break an item, gain +1.
When you break an item, gain +2 and +3
.
Start with 1. Your
can't drop below 1.
Start with 1. Your
can't drop below 1. Your
isn't removed when you craft.
Your weapon damage scales with your stats and counts as a basic attack.
Your weapon damage scales with your stats and counts as a basic attack. You can use your weapon an extra time each turn.