Glow
Your basic attack inflicts .
Glow+
All damage you deal inflicts .
Your basic attack inflicts .
All damage you deal inflicts .
When a unit is knocked through a tile adjacent to you, stop it and inflict .
When a unit is knocked through a tile adjacent to you, stop it, inflict and deal 5 damage to it.
All injuries you get are Disfigured. While at full mana, your basic action inflicts . While you have 0 or less
you can attack an additional time each turn.
All injuries you get are Disfigured. Units that contact or attack you get . While at full mana, your basic attack inflicts
. While at 0
you can attack 2 additional times each turn.
Gain +1 when you cast a spell.
Gain +2 when you cast a spell.
After every sixth spell you cast, gain and +1 Magic Damage.
After every sixth spell you cast, gain , +1 Magic Damage, and reduce the cost of your spells by 1 mana.
You can see EVERYTHING. Line of sight restrictions are ignored.
You can see EVERYTHING. Line of sight restrictions are ignored. +4
While at full mana, gain +2 and Flying Movement. Your mana is uncapped.
While at full mana, gain +2 and Teleportation. Your mana is uncapped.
When you gain excess mana, gain +1 Magic Damage and +1.
When you gain excess mana, gain +1 Magic Damage, +1. and +1
.
Units that attack or contact you get knocked back 10 tiles.
Units that attack or contact you get knocked back 10 tiles and are Immobilized.
Knockback damage you and your allies deal is doubled.
Knockback damage and distance you and your allies deal is doubled and has Chain Knockback.
Gravity element abilities spawn Floating Glass.
Gravity element abilities spawn Floating Glass and inflict 1.
When you spend mana, cast a random Psychic spell that costs less than the mana spent.
When you spend mana, cast a random spell from any class that costs less than the mana spent.
When you kill a unit, deal 1 damage to all enemies.
When you kill a unit, deal 2 damage to all enemies.
You and your allies can't miss enemies within your line of sight.
You and your allies can't miss enemies within your line of sight. Allied physical attacks gain +50% critical hit chance against those enemies.
Your basic attack deals 0 damage, but you can use it 2 additional times each turn.
Start each battle with +5 Bonus Attacks. Your basic attack deals 0 damage, but you can use it 2 additional times each turn.
Gravity element abilities inflict a random negative status effect when used on enemies.
Gravity element abilities inflict a random negative status effect when used on enemies. When you inflict a negative status effect, inflict +1 of that status effect.